I thought I’d write what I already understand about the role of a compositor: A compositor’s role is to bring together the elements that might make up a shot. These elements might often be character animation, background layers, effects, etc. In the case of a small studio, a compositor may be expected to grade the […]
This short film has some good examples of multi-media compositing. The chase scene at the beginning of the film shows how a 2D character can be imposed in a 3D set.
Free-Style Head Shoulders Knees and Toes
This week I’ve come a long way with my puppet by adding hands and feet and a head to him as well as finding him some placeholder action man clothes. I managed to drill some holes in the feet of my puppet and on Wednesday I shot a first pass of my animation. Then, I […]
Here’s my first go at animating my stop motion puppet. I didn’t manage to get to far into the sequence or test out all the little facial expressions I cut out but I have got to know my puppet a lot better. First off, I realised that I’ve drilled the holes in the feet with […]
Ready for my test shoot, I’ve made a selection of paper expressions. I’d like to try physical, stuck on eyes and mouth but I’m interested in painting the expressions on in post.
Today saw me get ready for my test shoot tomorrow morning, so I’ve hurried to get things looking as nice as possible for then. My first move to ensure I can at least shoot a functional model was to drill the pin holes in the feet. I got a hand drill with a 1.5mm bit, […]
Today I powered through a whole lot of the model. I started by sculpting the head and getting it right the first time! I had no problems with the core coming out of the surface, and I worked out a way to add a neck to the head sculpt by adding it when the head […]