Week 6 Summary

Stop Motion this week was a step up from bouncing balls to a performance using basic armatures. I was looking forward to this and felt confident about it going in but I ended up struggling with the timing. I think this may have been down to the fact I was shooting at 25fps and animating like I was shooting at 12. I was attempting to get through my animations quickly so my partner and I could take turns. My animations suffered consequently and I would like to revisit them another time. I need to focus on the spine action and also be patient with poses I need to hold.

I feel like I’m keeping up with the CG project and am continuing to find the graph editor an intuitive way to create movement. This week we started moving the ball on multiple axis and added an interaction. I found this fairly easy to execute, however the thing I get lost with is the loss of energy at the end and how fast or slow that should come. It’s much easier to plot that kind of thing out in the graph editor, however I think it will be a long time before I can create an aesthetic in CG that can surpass the charm of hand drawn work.

On exploring my chosen film for the narrative project, I decided to look at the shape of the story using Kurt Vonnegut’s graph. I found that it resembled the shape of the old testement’s shape with an incremental rise in good standing before and incident and a terrible low at the end. I thought about why I thought Chomet decided to end the film like this but I’ve yet to back it up with any sources. Next I would like to look into the devices Chomet uses to propel the story without dialogue.


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